At its core, the Visual Understanding Environment (VUE) is a concept and content mapping application, developed to support teaching, learning and research and for anyone who needs to organize, contextualize, and access digital information. Using a simple set of tools and a basic visual grammar consisting of nodes and links, faculty and students can map relationships between concepts, ideas and digital content.
Concept mapping is not new to the educational field. In fact, the benefits of concept mapping as a learning tool have been documented by over 40 years of cognitive science research. VUE provides a concept mapping interface, which can be used as such, or as an interface to organize digital content in non-linear ways.
Numerous tools currently exist for locating digital information, but few applications are available for making sense of the information available to us. As the availability of digital information continues to increase, VUE sets itself apart as a flexible tool to help faculty and students integrate, organize and contextualize electronic content in their work. Digital content can be accessed via the Web, or using the VUE’s “Resources” panel to tap into digital repositories, FTP servers and local file systems.
Sharing and presenting information are important aspects of academic work. VUE’s pathways feature allows presenters to create annotated trails through their maps, which become expert guided walk-throughs of the information. The pathways feature also provides a “slide view” of the information on the map. The power of VUE’s slide mode is the ability for presenters to focus on content (slide view) while preserving the information’s context (map view), by way of a single toggle between the two views.
VUE also provides supports for in-depth analysis of maps, with the ability to merge maps and export connectivity matrices to import in statistical packages. VUE also provide tools to apply semantic meaning to the maps, by way of ontologies and metadata schemas.
Author: Editor
Apache
The Apache Software Foundation, a US 501(3)(c) non-profit corporation, provides organizational, legal, and financial support for a broad range of over 140 open source software projects. The Foundation provides an established framework for intellectual property and financial contributions that simultaneously limits potential legal exposure for our project committers. Through a collaborative and meritocratic development process known as The Apache Way, Apache™ projects deliver enterprise-grade, freely available software products that attract large communities of users. The pragmatic Apache License makes it easy for all users, commercial and individual, to deploy Apache products.
The Apache Software Foundation provides support for the Apache community of open-source software projects, which provide software products for the public good.
The Apache projects are defined by collaborative consensus based processes, an open, pragmatic software license and a desire to create high quality software that leads the way in its field.
“We consider ourselves not simply a group of projects sharing a server, but rather a community of developers and users.”
RGBDemo – opensource Kinect data
Demo software to visualize, calibrate and process Kinect cameras output
RGBDemo is an opensource software that aims at providing a simple toolkit to start playing with Kinect data and develop standalone computer vision programs without the hassle of integrating existing libraries. The project is divided in a library called
nestk
and some demo programs using it. You can get more information on using the library in your programs on the Nestk page.
ArchOS – Archeological Operating System
ArcheOS is the acronym of Archeological Operating System. It is a GNU/Linux live distribution built for archaeological aims. Actually a new version (4.0) based on Debian “Squeeze” is under development.
To run ArcheOS, you have to burn a DVD with the .iso image and put it inside your DVD reader. Then restart the computer. It is also possible to install ArcheOS on your harddisk (click on the install ArcheOS icon).
ArcheOS is developed following the OpArc project guidelines and it is released by Arc-Team s.n.c. under the General Public License (GPL).
link:
ATOR (Arc-Team Open Research) Blog
WordPress
WordPress is web software you can use to create a beautiful website or blog. We like to say that WordPress is both free and priceless at the same time.
The core software is built by hundreds of community volunteers, and when you’re ready for more there are thousands of plugins and themes available to transform your site into almost anything you can imagine. Over 60 million people have chosen WordPress to power the place on the web they call “home” — we’d love you to join the family.
Gimp
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, etc.
GIMP is expandable and extensible. It is designed to be augmented with plug-ins and extensions to do just about anything. The advanced scripting interface allows everything from the simplest task to the most complex image manipulation procedures to be easily scripted.
64 button midi controller in a custom poplar enclosure, built to provide a physical interface to computer software. The design is based on Arduinome, an open-source Monome alternative. Each button has an led which can be coded to light on button press and/or display information. Essentially a blank slate to build on. (source: nooswane.com)
Developed in 2005 by CalArts Alum Brian Crabtree, the original Monome has become of the most widely used, open-source computer music controllers of all time. In 2008, Jordan and Owen set out to create a software-compatible clone of the Monome using the Arduino Microcontroller. A cheaper alternative to the typically expensive Monome, there are over 1000 Arduinomes in the wild and counting. More recently in 2011, Owen began releasing schematics and code related to an updated Arduinome called the Chronome, integrating RGB LEDs and pressure sensitivity.(source: MTIID)
WIKIHOUSE
WikiHouse is a non-profit project, developing hardware and software which is open and shared in the commons, owned by everyone. Help us build the project by co-funding the next development goals — which are split into the three categories below. These are each individually fundable, so when you make a donation, your money will go directly towards funding the specific goal you choose.
LibreOffice
LibreOffice is community-driven and developed software which is a project of the not-for-profit organization, The Document Foundation.
The LibreOffice software is developed by users, just like you, who believe in the principles of free software and in sharing their work with the world in a non-restrictive way. At the core of these principles is the promise of better-quality, highly-reliable and secure software that gives you greater flexibility at zero cost. Beyond this, the driving factor behind the community is personal choice and transparency, which translates practically into wider compatibility, more utility and no end-user lock-in to using just one product.
The community behind LibreOffice is the heart of the project, without which we would not have the resources to develop the software. The passion and drive that every individual brings to the community results in collaborative development exceeding expectations and, best of all, you can be part of it in a multitude of ways.
The Community Bylaws, developed by our own community members, guide the way we work, and encourage new members to contribute in a way which benefits the whole community as well as themselves, while protecting your rights as a developer under the free software Lesser GNU Public v3 license.
CUBIT is an interactive surface for multitouch interactions. It was designed with the intention to redefine visual computing and depart from the mouse pointer paradigm. Fingers are seen as points of location, areas of contact, and vectors. Based on these sensory inputs the interface tries to generate graphical widgets which behave along preconceived human notions of physical objects.