This Blog is about the fantastic and innovative world around open source (mainly software) attitude and brother projects, like Open Hardware, Creative Commons, Open Materials, Open Learning, DIY project and anything make this world free like freedom.
Natron is an open-source • crossplatform nodal • compositing software
http://natron.inria.fr/
Natron is a free open-source, cross-platform compositing software. It aims to produce visual effects.
- 32 bits floating point linear colour processing pipeline.
- Colorspace management handled by the famous open-source OpenColorIO library.
- Dozens of file formats supported: EXR, DPX,TIFF, JPG, PNG…thanks to OpenImageIO.
- Support for many free and open-source OpenFX plugins:
- OpenFX-Misc : A set of basic nodes, such as Transform, chroma keyer, etc… (bundled with the pre-compiled versions of Natron.
- OpenFX-Yadif deinterlacer : An open-source efficient de-interlacer.
- OpenFX-Vegas SDK samples
- OpenFX samples (in the Support and Examples directories)
- Support for commercial OpenFX plugins: (these are proprietary software and not free)
- Furnace by The Foundry
- KeyLight by The Foundry
- GenArts Sapphire
- Other GenArts products
- And probably many more.
- Please tell us if you successfully tested other commercial plugins.
- OpenFX v1.3 supported : almost all features of v1.3 are supported (see Documentation/ofxActionsSupported.rtf and Documentation/ofxPropSupported.rtf in the source distribution)
- Intuitive user interface: Natron aims not to break habits by providing an intuitive and familiar user interface. It is possible to separate on any number of screens the graphical user interface.
- Performances: Never wait for anything to be rendered, in Natron anything you do produces real-time feedback thanks to its optimised multi-threaded rendering pipeline and its support for proxy rendering (i.e: the render pipeline can be computed at lower res to speed-up rendering).
- Multi-task: Natron can render multiple graphs at the same time, it can also be used as a background process in command-line mode without any display support (e.g: for render farm purpose).
- Recover easily from bugs: Natron sometimes crashes. Fear not, an auto-save system detects inactivity and saves your work for yourself. Also Natron provides the option to render a graph in a separate process, meaning that any crash in the main application would not crash the ongoing render (and the other way around).
- Project format written in XML and easily editable by human.
- Fast & interactive Viewer – Smooth & accurate zooming/panning even for very large image sizes (tested on 27k x 30k images).
- Real-time playback: Natron offers a real-time playback with best performances thanks to its RAM/Disk cache technology. Once a frame is rendered, it can be reproduced instantly afterwards, even for large image sizes.
- Low hardware requirements: All you need is an x86 64 bits or 32 bits processor, at least 3 GB of RAM and a graphic card that supports OpenGL 2.0 or OpenGL 1.5 with some extensions.
- Animate your visual effects: Natron offers a simple and efficient way to deal with keyframes with a very accurate and intuitive curve editor.
- Command line tool for execution of project files. The command line version is executable from ssh on a computer without any display. Hence it is possible to use a render farm to render Natron’s projects.
- In the near future we will implement python bindings so that Natron can be scriptable and used only from the command line.
- Multi-view workflow: Natron saves time by keeping all the views in the same stream. You can separate the views at any time with the SplitViews node. Note that currently Natron does not allow to split the nodes settings for each view, this will be implemented in the future.
- Rotoscoping: Edit your masks and animate them to work with complex shots
- Tracker node: A new tracker embedded in Natron to track multiple points with different algorithms available.
- Presets: Nodes presets can be imported/exported easily with an XML file format
Roadmap & features for future versions:
- Python 3 scripting integration: – This feature is already half-way of being implemented* Parameters expressions* User-defined parameters
* Nodes groups (Same as Gizmos in Nuke) but that will be written as Python scripts
* Script editor to control the application overall
* User-defined python callbacks to respond to particular checkpoints of the internals of the software (change of a parameter, before rendering a frame, etc…)
* Integration of Pyside to the GUI so that the interface will be extensible with new menus and windows
- Optical Flow nodes: VectorGenerator, Motion Blur, Retimer, RollingShutter
- Natural matting: Extract a foreground of an image without necessarily a green/blue-screen background.
- Roto-painting: This functionality will complement the already existing Roto node.
- Dope sheet: Well this is time we implement this, it can be very tedious to organise image sequences without this very useful tool.
- Deep data: Support for deep data (multiple samples per pixel)
PDFSAM aka pdf split and merge
bvhacker is now open source
Great new thank’s to davedub who offer source code of bvhacker to open source comunity:
Due to both popular demand and common sense, I’ve decided to make bvhacker open source. I have done so for a number of reasons:
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I don’t have time to contribute any more, but there is still a lot of interest in the project.
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Open source, as a concept, rocks. I’ve used lots of open source software over the years. It feels good to give something back.
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I’m hoping for a few more donations and maybe even some consultancy work 😉
SOURCE: http://www.bvhacker.com/ by davedub
Source code at GitHub: https://github.com/DaveDubUK/bvhacker
The NodeBox family of tools gives you the leverage to create generative design the way you want.
Using our open-source tools we enable designers to automate boring production challenges, visualize large sets of data and access the raw power of the computer without thinking in ones and zeroes. Our tools integrate with traditional design applications and run on many platforms.
MyPaint is a fast and easy open-source graphics application for digital painters. It lets you focus on the art instead of the program. You work on your canvas with minimum distractions, bringing up the interface only when you need it.
- Available for Windows and GNU/Linux
- Designed for pressure sensitive graphics tablets
- Simple and minimalistic user interface
- Extensive brush creation and configuration options
- Unlimited canvas (you never have to resize)
- Basic layer support
MyPaint comes with a large brush collection including charcoal and ink to emulate real media, but the highly configurable brush engine allows you to experiment with your own brushes and with not-quite-natural painting. Before beginning it is a good idea to read the quick-starttutorial to see how the program is meant to be used. You can also visit the MyPaint Wiki.
Related projects are Krita, DrawPile, Flowpaint, Qaquarelle, Alchemy / Webchemy, ChibiPaint,Harmony. You might like easystroke for defining gestures.(Source: http://mypaint.intilinux.com)
A Network of Farmers, Engineers, and Supporters Building the Global Village Construction Set – See more at: http://opensourceecology.org/#sthash.xZQjmS3G.dpuf
The Global Village Construction Set (GVCS) is a modular, DIY, low-cost, high-performance platform that allows for the easy fabrication of the 50 different Industrial Machines that it takes to build a small, sustainable civilization with modern comforts.
Shapeoko 2 is a simple, low cost, open source CNC milling machine kit that can be built over a weekend. Assembly is required before you can use it.
This is version 2 of the fastest selling CNC machine in the history of the world. The machine has been under development for the last five years. Edward Ford has been designing, redesigning, and building what he hoped would be a CNC machine that anyone can build. This machine is by far his best one yet.
(Source: inventables.com)
The CAD files for the Shapeoko 2 are posted on GitHub. Open Source design by Edward Ford
RepRap takes the form of a free desktop 3D printer capable of printing plastic objects. Since many parts of RepRap are made from plastic and RepRap prints those parts, RepRap self-replicates by making a kit of itself – a kit that anyone can assemble given time and materials. It also means that – if you’ve got a RepRap – you can print lots of useful stuff, and you can print another RepRap for a friend…
RepRap is about making self-replicating machines, and making them freely available for the benefit of everyone. We are using 3D printing to do this, but if you have other technologies that can copy themselves and that can be made freely available to all, then this is the place for you too.
Reprap.org is a community project, which means you are welcome to edit most pages on this site, or better yet, create new pages of your own. Our community portaland New Development pages have more information on how to get involved. Use the links below and on the left to explore the site contents. You’ll find some contenttranslated into other languages.
RepRap was the first of the low-cost 3D printers, and the RepRap Project started the open-source 3D printer revolution. It has become the most widely-used 3D printer among the global members of the Maker Community.
(Source: RepRap)
OPen ARChaeology
The project OpArc (OPen Archaeology) was born in the summer of 2003. Its main objective is to apply the “philosophy” of FOSS (Free Open Source Software) to the archeology. In other words, the basic idea is to share software (tools), know-how (knowledge), ideas (research) and data for better and faster development of the discipline of archeology. From the main project are born as a result many other subprojects.
The modern techniques of Structure from Motion (SfM) and Image-Based Modelling (IBM) open new prospective in the field of archaeological documentation, ensuring to everybody a simple and accurate way to record three-dimensional data. Python Photogrammetry Toolbox GUI is a user-frendly grafical interface for the Python Photogrammetry Toolbox suite (website), which is develope by Pierre Moulon. It helps to faster run Bundler, CMVS and PMVS2 through three python script: RunBundler, RunCMVS and RunPMVS.
License: Gnu Public License (GPL v.3)
Operating Sistem: Linux and Windows. (Source: Arc-team/opArc)
Link:
- Open Source Photogrammetry
- How to make 3d scan with pictures and the PPT GUI
- Python Photogrammetry Toolbox GUI @ GitHub
- openMVG
- PMVS
video:
http://www.youtube.com/watch?v=CxrP1TcdqDc